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RTCW
Monday 24. 05. 2021 - 15:06 Uhr - The Dark Army Remastered

Return to Castle Wolfenstein

The Dark Army Remastered - Update Patch

William Faure has released a new patch update for his Return to Castle Wolfenstein modification, The Dark Army Remastered. The new patch takes the release version from 1.25 to version 1.50 and you must have version 1.25, which is the full version of the mod, installed prior to installing the new patch update.

What's new?:

  • Achievements revised (easier and faster).
  • Various gameplay issues fixed.
  • Font quality enhanced.
  • HUD font updated.
  • Fixed scope ratio.
  • HUD revised.
  • HUD health and armor bars added.
  • HUD Color system setting added (30+ options).
  • Credits menu revised and updated.
  • Notebook menu revised.
  • Notebook objectives list display fixed.
  • Notebook assets revamped.
  • Pregame screens revised.
  • Pregame texts re-added.
  • Pregame arts re-added.
  • Pregame arts dynamic shader def. added.

Screenshots:

Download the full version 1.25 HERE

Download the latest patch update HERE

Source - ModDB - William Faure


Newsposter: Motorhead
zuletzt geändert am 24.05.2021 - 15:08 Uhr
Userinfo: Motorhead Comments (0)(0) Send to a friend Print optimized version 8778 mal gelesen


Allgemein
Monday 17. 05. 2021 - 13:14 Uhr - Wolfenstein: Blade of Agony

Wolfenstein Classic

Wolfenstein: Blade of Agony - Final Release

This superb release is a tribute to where it all started for many fans of the Wolfenstein franchise, Wolfenstein 3D. Blade of Agony is a story-driven FPS. The project is inspired by WWII shooters from the 90's and early 2000's, like Wolfenstein 3D, Medal of Honor, and Call of Duty, but with faster-paced gameplay in the spirit of Doom! The game can be played standalone using the GZDoom engine as a base.

"This is basically one of the best DOOM mods I've come across." - John Romero

What's new?:

  • 30 playable and unique levels (plus secret maps)
  • Orchestra-quality game music
  • Voice acting and ambient soundscapes
  • Available in 10 different languages
    (en, de, es, ru, pt, it, tr, fr, cz, pl)
  • A combination of low-poly models and hi-resolution sprite assets to create the perfect retro feeling
  • Devastating armaments from the battlefields of WWII
  • Interactive NPCs that support the twisted plot's progress and help you understand the game
  • Improved enemy AI for more dynamic and challenging fights
  • Beautiful special effects (weather, elements, explosions, etc.)
  • Modern post-processing shaders (motion & effect blur, noise, flares, etc.)

Screenshots:

Download the final release HERE

Download the GZDoom engine HERE

Source - ModDB


Newsposter: Motorhead
zuletzt geändert am 17.05.2021 - 13:19 Uhr
Userinfo: Motorhead Comments (0)(0) Send to a friend Print optimized version 9062 mal gelesen


RTCW
Thursday 13. 05. 2021 - 03:12 Uhr - RealRtCW 3.2

Return to Castle Wolfenstein

RealRtCW 3.2

Wolfetplayer has released the latest version of his Return to Castle Wolfenstein modification, RealRtCW.

What's new?:

  • cg_solidcrosshair (enable/disable solid crosshair)
  • cg_bloodblend (enable/disable blood screen effect while BJ getting hit)
  • cg_bobbing (disable/enable bobbing)
  • cg_sniperscrosshair (enable/disable crosshair for scoped rifles)
  • Font for the in-game documents replaced with much more readable vanilla HQ font
  • MAX_VERTS_ON_POLY increased
  • Third person view is actually playable now - BJ properly animated, third person weapon models properly textured, camera position improved, crosshair and hints enabled.
  • Proper panzerfaust ejected shell model
  • View menus expanded with new CVARs and third person CVARs

Screenshots:

Download the new version HERE

Source - ModDB - Wolfetplayer


Newsposter: Motorhead Userinfo: Motorhead Comments (0)(0) Send to a friend Print optimized version 8846 mal gelesen