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ETMaps
Saturday 17. 07. 2021 - 21:57 Uhr - ETL: Bergen - version 7

Wolfenstein: Enemy Territory

ETL: Bergen - version 7

This map is an overhaul of the original Bergen map created by Detoeni and the Wolf Project. As part of the ET: Legacy asset creation effort certain maps are being overhauled. Those maps have been selected for their stable gameplay, even in a competitive environment.

Please refer to the original_bergen_readme.txt for information, credits and contacts of the original map.

Storyline:

Having disrupted recent supply shipments, the Allies launch their final attack on the now vulnerable naval base in Bergen. Their goal is clear, use an armoured vehicle to breach the gates of the base, sabotage the transmitter to disrupt submarine communication forcing them to retreat.

To prevent Allied convoys reaching shores, the Axis have to hold the naval base at all cost and keep the transmitter operational.

Changelog:

* Fixed command map icons appearing outside of compass. (Thank you spyhawk for reporting)
* Fixed sounds active at map start in second round after /map_restart.
* Added unique ids for spawn slots to prepare this feature.
* Fixed glass shader on trucks.
* Adjusted projection axis and scaling of terrain textures.
 

Screenshots:

Download the new map version HERE

Source - ModDB - Kemon


Newsposter: Motorhead
zuletzt geändert am 17.07.2021 - 21:59 Uhr
Userinfo: Motorhead Comments (0)(0) Send to a friend Print optimized version 400 mal gelesen


RTCW
Monday 12. 07. 2021 - 13:23 Uhr - Return to Castle Wolfenstein - Unreal Engine 4

Return to Castle Wolfenstein - Unreal Engine 4

Kickstarter option

The Return to Castle Wolfenstein - Unreal Engine 4 project creator, Chris Sewell, is looking for feedback from the RtCW Community in respects to setting up a kickstarter page in order to raise the funds needed to take his excellent Unreal Engine 4 project to the next level.

Here's what Chris had to say:

All of the projects I create are released to the public to enjoy free of charge, these projects can be made so much better with the options to contract other developers to provide other features in area's that I'm not specialised in e.g. AI or VFX.

My goals are always to create great projects for people that provide entertainment, nostalgia and of course some kick ass experiences. Any donations to help fund the current Return  to Castle Wolfenstein Unreal Engine 4 project are welcome and go a long way to helping myself get better assets and implement more features into the project.

If you'd be interested in supporting the kickstarter idea for the Return to Castle Wolfenstein Unreal 4 Project then please contact Chris and let him know. If he gets enough positive feedback from the community he'll set up the new kickstarter page.

Recent Project Screenshots:

Send Chris your feedback HERE

Source - Youtube - Chris Sewell


Newsposter: Motorhead Userinfo: Motorhead Comments (0)(0) Send to a friend Print optimized version 486 mal gelesen


ETMaps
Sunday 11. 07. 2021 - 20:58 Uhr - ETL: Ice - version 7

Wolfenstein: Enemy Territory

ETL: Ice - version 7

This map is an overhaul of the original Ice map from Wolf:ET, created by id software. As part of the ET: Legacy asset creation effort certain maps are being overhauled. Those maps have been selected for their stable gameplay, even in a competitive environment.

Storyline:

A small Axis coastal fortress is the target of the Allies strike group sent by OSA. Overwhelmed by the surprise attack, the Axis troops hastily abandoned the fortress, only to realise that confidential documents were left behind depicting supply routes to a nearby secret rocket base.

Under no circumstances can the Axis Forces let the Allies get hold of the new rocket prototype built in this base. Hence, the Axis attempt to retrieve the confidential documents left behind in the coastal fortress and transmit them to safety at all cost.

Changelog:

* Fixed command map icons showing outside of compass. (Thank you spyhawk for reporting)
* Changed from Axial Projection to Brush Primitives.
* Added unique ids for spawn slots to prepare this feature.
* Adjusted various texture alignments.
* Reduced number of verts and shaders in first valley.
* Reworked forward flag functionality to prevent spawn glitch after /map_restart.
* Added optional flag secure mechanic when Side Wall destroyed. (enabled by default)
* Added optional health and ammo cabinets in southern tunnel. (diabled by default)
* Removed Axis flag cm icon for Allied team as it was causing problems.
* Adjusted colour of lighting in transmitter building to be less obnoxiously orange.
* Fixed glass shader on trucks.

Screenshots:

Download the new version HERE

Source - ModDB - Kemon


Newsposter: Motorhead
zuletzt geändert am 11.07.2021 - 21:18 Uhr
Userinfo: Motorhead Comments (0)(0) Send to a friend Print optimized version 447 mal gelesen