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ETMaps
Friday 09. 07. 2021 - 00:59 Uhr - ETL: Supply Depot - version 5

Wolfenstein: Enemy Territory

ETL: Supply Depot - version 5

This map is an overhaul of the original Supply Depot map from ET created by Ginc. As part of the ET: Legacy asset creation effort certain maps are being overhauled. Those maps have been selected for their stable gameplay, even in a competitive environment.

Storyline:

According to OSA intel, a local supply depot is currently preparing a shipment to the Bergen submarine depot, which is blocking Allied naval convoys from reaching shore. Therefore, Allied paratroopers are tasked with the seizure of those resources and use them to strengthen the local resistance.

The Axis troops cannot, under any circumstances, allow this shipment to fall into Allied hands as it would disrupt operability of the naval base and will attempt to defend the depot at all cost.

Changelog:

  •  Fixed crane_sound (constructed controls) playing in second round after /map_restart.
  • Added unique ids for spawn slots to prepare this feature.
  • Changed and restructured assets to increase shared content across all overhauls.

Screenshots:

Download the new map HERE

Source - ModDB - Kemon


Newsposter: Motorhead Userinfo: Motorhead Comments (0)(0) Send to a friend Print optimized version 210 mal gelesen


RTCW
Monday 05. 07. 2021 - 13:32 Uhr - Return to Castle Wolfenstein - Unreal Engine 4

Return to Castle Wolfenstein - Unreal Engine 4

Latest Update

This is the latest update from Chris Sewell and his excellent Return to Castle Wolfenstein project in the Unreal 4 engine. If you think it was good the first time then you'll love this updated version.

Changes:

  • Added ambience SFX to start area
  • Added water dipping SFX to start area
  • Additional detail to doctors room
  • Starting working on the switch that controls electricity in doctors room (not finished)
  • Additional detail to armoury area
  • Additional detail to Tower
  • Additional detail to Castle interior (building you go to after exiting the tower)
  • Added gate to Rooftop gate and scripted events
  • Additional detail to barraks
  • Additional detail to all castle interiors after going back into the castle from the exterior
  • Added cobwebs to ceiling of the last area


Newsposter: Motorhead Userinfo: Motorhead Comments (0)(0) Send to a friend Print optimized version 286 mal gelesen


ETMaps
Sunday 04. 07. 2021 - 21:05 Uhr - ETL: Frostbite - version 14

Wolfenstein: Enemy Territory

ETL: Frostbite - version 14

This map is an overhaul of the original Frostbite map created by Moonkey. As part of the ET: Legacy asset creation effort certain maps are being overhauled. Those maps have been selected for their stable gameplay even in a competitive environment.

Storyline:

After slowing down the Allied attack at the coastal fortress, the Axis set up position in a fortified storage facility. Having narrowly lost the confidential documents in Ice, the Allies have to launch a direct attack on this storage facility, as it is the only way to gain intel on the exact whereabouts of the secret rocket base reported in this area.

Hence, the Allies attempt to infiltrate the facility, steal those documents and transmit them to OSA headquarters for decyphering.

Changes:

* Fixed command map icons showing outside of compass. (Thank you spyhawk for reporting)
* Adjusted position of inner courtyard truck. (TJ from hood of truck still possible)
* Changed back cover on tunnel truck from green to grey to match rest of truck.
* Fixed CP sounds playing in second round after /map_restart.
* Removed Allied CP spawns startactive spawnflag. Changed setstate invisible to alertentity functionality to prevent spawn glitch after /map_restart.
* Change from Axial Projection to Brush Primitives to enable better texture alignment/projection options.
* Adjusted various texture alignments.
* Fixed caulked surfaces visible to the player at shelf in Allied spawn.
* Changed bark texture of dead trees from temperate to winter.
* Fixed invalid shader on rear faces of terrain brushes near transmitter.
* Fixed incorrect use of skyshader at backside of two random brushes.
* Added unique ids for spawn slots to prepare this feature.
* Increased spawn slot count in garage to 32.
* Fixed glass shader on trucks.

Screenshots:

Download the new version HERE

Source - ModDB - Kemon


Newsposter: Motorhead
zuletzt geändert am 04.07.2021 - 21:10 Uhr
Userinfo: Motorhead Comments (0)(0) Send to a friend Print optimized version 216 mal gelesen