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ETMaps
Monday 03. 01. 2022 - 15:08 Uhr - Toxic Fabric CFT

Wolfenstein: Enemy Territory

Toxic Fabric CTF Final

This is Devils Right Hand's final version of his Wolfenstein: Enemy Territory map, Toxic Fabric, which has been ported from Quake3 to Wolf: ET. Special thanks to Aciz from etjump for the, weapon_respawn, script.

This is a Capture the Flag map.

Screenshots:

Download the final version HERE

Source - Splatterladder - Devils Right Hand


Newsposter: schnoog
zuletzt geändert am 03.01.2022 - 15:10 Uhr
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ETMaps
tuesday 09. 11. 2021 - 20:45 Uhr - Biohazard Finale

= Wolfenstein: Enemy Territory =

= Biohazard Finale =

 

This is the latest version of the excellent "Wolfenstein: Enemy Territory" map, entitled, "Biohazard", which has been created by Devils Right Hand.

What's New?

-re texture brushes
-re change the doors height
-darker skybox
-change the elevator
-change some rooms
-new lights on some areas
-change some stairs with clip texture
-add stairs on fountain
-new railing
-new glass

Download the updated map version HERE

 

Wolfteam website HERE

Source - Splatterladder - Devils Right Hand

 


Newsposter: schnoog
zuletzt geändert am 09.11.2021 - 21:49 Uhr
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ETMaps
Saturday 17. 07. 2021 - 21:57 Uhr - ETL: Bergen - version 7

Wolfenstein: Enemy Territory

ETL: Bergen - version 7

This map is an overhaul of the original Bergen map created by Detoeni and the Wolf Project. As part of the ET: Legacy asset creation effort certain maps are being overhauled. Those maps have been selected for their stable gameplay, even in a competitive environment.

Please refer to the original_bergen_readme.txt for information, credits and contacts of the original map.

Storyline:

Having disrupted recent supply shipments, the Allies launch their final attack on the now vulnerable naval base in Bergen. Their goal is clear, use an armoured vehicle to breach the gates of the base, sabotage the transmitter to disrupt submarine communication forcing them to retreat.

To prevent Allied convoys reaching shores, the Axis have to hold the naval base at all cost and keep the transmitter operational.

Changelog:

* Fixed command map icons appearing outside of compass. (Thank you spyhawk for reporting)
* Fixed sounds active at map start in second round after /map_restart.
* Added unique ids for spawn slots to prepare this feature.
* Fixed glass shader on trucks.
* Adjusted projection axis and scaling of terrain textures.
 

Screenshots:

Download the new map version HERE

Source - ModDB - Kemon


Newsposter: Motorhead
zuletzt geändert am 17.07.2021 - 21:59 Uhr
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