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//Delete the timer
timerSet 0
//Fix the spawn time of the enemy
set respawn_myside "vstr respawn_axis"
//Reset the reset command :-)
set reset_respawn "vstr reset_respawn1"
In the file autoexec_axis.cfg, add the following lines :
//Delete the timer
timerSet 0
//Fix the spawn time of the enemy
set respawn_myside "vstr respawn_allies"
//Reset the reset command :-)
set reset_respawn "vstr reset_respawn1"
In the file autoexec.cfg, add the following lines to fix the default value of the enemies spawns and to bind a key to launch the spawntimer :
set respawn_axis "timerSet 30"
set respawn_allies "timerSet 20"
set reset_respawn1 "vstr respawn_myside;resetTimer;echo ^xSpawnTimer ^7:^2Reset;set reset_respawn vstr reset_respawn2"
set reset_respawn2 "resetTimer;echo ^xSpawnTimer ^7:^2Reset"
set reset_respawn "vstr reset_respawn1"
bind X "vstr reset_respawn"
Step 2
The spawn times are not always the same on each map. Allies do not always spawn every 20 secs ... That is why we propose here to bind a key to display the enemy spawn time and to fix it in the dedicated spawntimer menu.
In the file autoexec_allies.cfg, add the following lines :
set set_respawn "toggleconsole; g_redlimbotime; wait 200; toggleconsole; openTimerInput"
In the file autoexec_axis.cfg, add the following lines :
set set_respawn "toggleconsole; g_bluelimbotime; wait 200; toggleconsole; openTimerInput"
In the file autoexec.cfg, add the following lines to bind the key
bind X "vstr reset_respawn;vstr set_respawn"
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