ET-Mod: ETpro 3.2.6 (Final)

19.09.2006 : 10:59
Nach zu langer Wartezeit hat bani die Final von ETpro 3.2.6 veröffentlicht.
Da unser Server (IP: bereits mit dem neuen ETpro läuft (und selbstverständlich schon seit langem mit dem neuesten Patch) benötigen Spieler nun den Patch 2.60b um Connecten zu können.

-[ Download ''ETpro 3.2.6 (Final)'' ]-

-[ Download ''ET-Patch 2.60b'' ]-


  • 2.60b support
  • bring client example.cfg up to date
  • mortis fixes for fueldump and railgun
  • give semiadmins the same kick/mute protection as refs
  • Allow refs to surrender or callvote surrender even if vote is disabled
  • |FF|Im2good4u ui update. Added cg_centertime and fixed menu box size
  • #944 - competition fueldump
    Tank is completely removed, first half of map is skipped.
    Depot side wall and depot gate are now dynamitable.
  • #964 - show who did team commands like pause, specinvite, readyteam
  • #959 - uncheatprotect cg_centertime
  • #967 - added 6 new crosshairs, which are variants of the
    orignal 0-5 that work better at small sizes
  • #960 - allow .config to require a particular mapscript
    syntax: in a (non default) map block put
    mapscripthash <40char sha1>

    if no mapscripthash is specified, any mapscript is allowed
    if a mapscripthash is specified, and the hash of the loaded
    mapscript does not match, an error message is sent to all
    clients, and the config is cleared.

    the hash of the current script is stored in the readonly server
    cvar b_mapscripthash, so clients or server admins can query it.

  • Also improved config error handling. Now all parse errors
    result in the config being completely cleared, and a message
    broadcast to connected clients.

LUA changes:

  • ps.viewangles added
  • s.eventParm added
  • ps.origin added

Specinvite Improvements:

  • show spectator invite status in /players.
    Where /players previously showed a red X for axis
    or a blue L for allies, it shows the following for spectators
    SH shoutcaster
    SB invited both teams
    SX invited axis only
    SL invited allies only
    S not invited
    This could be made more verbose if people think it is too obscure.
  • add specuninvite command. Refs and shoutcasters
    may not be invited or uninvited


  • #935 - fireteam invite confused by numbers in names,
    breaks when using ft menu too
  • #936 - players may suddenly drown if they go directly
    from waterlevel 0 to/from 3
  • #939 - etpro doesn't play the the prepare and fight sounds
    when unpaused
  • #954 - setcs rcon abuse
  • #948 - using a fixed MG pauses panzerfaust
  • #955 - some trigger_objective_info fields cannot be modified
    from mapscript. We now allow trigger_objective_info fields to be
    changed in mapscript spawn section. Some (spawnflags, customimage,
    score, target, track, message) must be changed in the first frame,
    or first 3 frames.
  • #949 - don't leave the player with an empty grenade
    launcher (weapalt bug);
  • #962 - revive can leave you with an empty rifle grenade
  • #957 - weaponbank 10 crashes the client
  • Prevent antiwarp circumvention via pmove_fixed
  • #961 - Having too many counters drawn crashes the cgame
  • #969 - accum buffer index validation is borked. allow 10
    global or local accums, and correctly print an error if the script
    tries to use too many.
  • #970 - some items in the etpro config menu first page cannot
    be bound. make resettimer, opentimerinput selectbuddy 6 and 7
    bindable in menu.
  • fix scripting bug with thinktime causing thinks to get missed -
    Thread bei
  • #965 - clients should no longer be able to get other client's ip
  • #966 - clients can force other clients to disconnect by generating
    a lot of commands Three server cvars were added for #966:

    b_floodKickRate - continious commands/sec, default 15
    b_floodKickBurst - max commands in a burst, default 20
    b_floodKickTime - time to kick flooders for, default 0

    The default values should keep flooders from lagging others off the server.

  • #xxx - Fix a bug that let you use prone to go through walls via wedging yourself and turning, with the legs *slightly* a way from the wall, but not far enough
  • #xxx - Prevent players from shoving players that are stuck in another player - e.g. after revive, someone's standing in them.
  • #xxx - Fix g_initialCamera buffer overrun
  • #983 - mapscript cvar commands are broken
  • #977 - clients show wrong warmup info if match is paused in warmup before countdown
  • #984 - workaround for bug in nvidia 91.xx drivers not displaying commandmap icons properly
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