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ET-TC: East Front (Updates 8th/11th May 2010)
11.05.2010 : 11:24A WW2 based first person shooter game based on small squad battles in the battlefields of eastern Europe between 1941 and 1945 that focuses on both realism and arcade game-plays, currently under development for the Enemy Territory game engine.
Download & Info:
--> East Front (01-05-2010)
--> East Front (Update 05-05-2010)
--> East Front (Update 08-05-2010) [new]
--> East Front (Update 11-05-2010) [new]
--> 'East Front' Website
Update 11-05-2010:
- Fixes:
- Major upgrade to the auto-waypointer.
- Many bug fixes.
- Lots of other stuff.
- Additions:
- Maths and AI now use your graphics card instead of your CPU for many things (Windows only at the moment).
- Lots of other stuff.
It's very important that you delete all the files in your EF\nodes directory before extracting this new version!
Update 08-05-2010:
- Fixes:
- AI (Bot and NPC) CPU usage decreased.
- NPC code is now stable even with bots running as well.
- Fixed some random stability issues.
- Reduced CPU usage of code in lots of places.
- Fixed the Bot weapon switching bug.
- Fixed the Bot reload bug.
- Improved AI code in general.
- Added missing xposed textures.
- Fixed a lot of possible issues with original ET code.
- Fixed a issue with the Auto-Waypointer code that could cause it to generate incomplete waypoints.
- Lots of misc fixes and improvements.
- Additions:
- CovertOps now have a airdop marker that drops a constructable MG nest. (NOTE: Airdrop Marker will change in the future to become a reward for any class and will do different things instead of just drop a constructable MG Nest).
- AI sniper point generator now saves them to a file that it loads on future startup of maps.
- Bot/NPC path finding now uses 4 threads instead of 1 on windows to take advantage of multi-core CPUs.
- Fixed and improved pain and death animations.
- Players/Bots waiting for a medic now retain the last position of death animation instead of flipping over.
- Other stuff I can't think of right now but is uber cool, I will update this later with more info.