ET-Map: Frost 2 (Beta 5)

23.12.2009 : 01:26

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The Allies must steal 2 Radar Prototypes out of an Axis Castle and Escape with a Truck. To get to them they have to blow the Walls of the North and South Tower. In the first Castle Yard there is a Room with the Door Controls for the Yard Doors. To get better access to the Objectives Allies have to destroy them by Satchel or Dynmamite.

"Me and other People where not satisfied with the former name fr_summer_b4. To make it not more confusing than it already is ;) i decided to switch the Theme back to Winter, as it is Christmas Time anyway, and changed the name back to frost.
A lot of improvements and fixes come with this Version. I hope in can finish this map soon as the Christmas Time will allow me finally to end this Project. This map has seen way to many Versions for my taste but after all i can say every Version was an improvement.
Sorry for that and thanks to everyone who helped."


Beta 5 Changes:

  • Name Change from "fr_summer" to "frost2"
  • Snow Theme
  • Axis Spawn instantly in the Village again when the Allies secure the second Radar Prototype.
  • No more extra Time for the Allies when the Truck has passed the Bridge.
  • The Truck Barrier is now at the End of the Bridge.
  • Nearly the whole Village has been rebuilt!
  • Allies have to Destroy the village Door first.
  • Another way for the Allies to get to the Radar Parts. The side Gate. It can be rebuild by the Axis.
  • More Cover in the open Space at the Bridge.
  • Command Map Markers for the Radar Prototypes now Appear and Disappear when the Prototypes have been stolen or returned. (fix)
  • Allies dont Spawn in the Castle when they destroy the two Towers after the Truck has passed the Bridge. (fix)
  • Clipped several Buildings so you cant get out of the Map with Doublejump. (fix)
  • Small fixes in the Script that may have caused some errors.

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