|
Site
Scripts
Search on page
extended search |
Last forum posts
|
Filebase
ET RtCW ET-Domination ETFortress True Combat Elite ET Quake Wars Wolfenstein Wolf Classic Movies |
Other
Wolfmap R.I.P.

ET-Mod: Elitemod v1.0.1
08.11.2008 : 20:19
Download:
--> Elitemod v1.0.1
Change Log:
- Compiled with earlier version of linux (glibc 2.3) for compatibility with servers
- Added improved weapons card (gpg44)
- Added GPG44 selection icons
- Added vchat sounds for special ops
- Adjusted MARK 3 Sten and GPG44 firing rates slightly
- Removed pliers from Special Ops, this was deemed too much of an advantage
- Reduced MARK 3 Sten firing rate to adjust for less heat restriction
- Changed tripping line of AP mine to yellow
- Made AP mines disarm-able, and added a charge-time and environment mods
- Updated the weapon stats to not display Garand/K43 when a GPG44 is fired
- Added the GPG44/M to engineer, and special ops class
- Minor mod changes to Chopper, MP43 and GPG44
- Included the default uniform pack inside the main client file
Fixes:
- Fixed missing 3rd person Banzer shader
- Bug when picking up GPG44 from ground
Special Ops
During WWII the Unites States had a special ops branch which was much like the special forces of today. These were men who dressed according to the occasion ranging from civilian cloths to full combat gear. They were mission oriented and had a broad range of talents. The Reich also had a similar branch which was kept more secret and little intelligence survived the war.Special Ops SkillIn ET, the special ops is a new player class which is designed to be more fun and versatile. This is a hybrid class, useful in many ways and hell-bent on helping any way they can. They have a unique weapon called “anti-personnel mines” which can be deployed to safeguard objectives and intimidate the enemy.
In addition to the tools that traditional field ops carry, the special ops have engineering pliers to help construct objectives, a medic syringe to revive players and even heal others (if enabled) and satchel charges to destroy minor objectives.Note:
The special ops do not carry dynamite, med-packs, or landmines. They do not possess the ability to use disguise like the covert ops. They do not use heavy weapons.
This skill replaces the signals skill. It has been modified for use with special ops. Use of the artillery, airstrikes, AP mines, poison needles, and thrown knives increase this skill.Health System
The health system has been changed to give health to players gradually over time and only as their various skills develop. Health no longer has anything to do with how many medics are on the team. This new system is fair to all players and rewards accomplishment.The Reservist via E-Mail