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This shader is based on a texture from BerneyBoys Photorealistic Textures. I added an alpha channel and the tcGen environment of course.
Prevents that light is shining through doors.
Sky shader based on a skybox shader by ydnar. It has a sun shining through the clouds and some fog. Check out the video.
This is a combiation of two shaders. One being a surface_portal mirror and one just for ripples in the water. This time I added a RTCW .map so u can see how to set up the two brushes with the shaders.
This rain shader is based on deformVertexes autosprite2 that makes the rain alpha texture always face the player.

Prefabs: paZur's Shaders
15.08.2008 : 02:29This shader is based on a texture from BerneyBoys Photorealistic Textures. I added an alpha channel and the tcGen environment of course.
Download:
--> Shiny Metal
Prevents that light is shining through doors.
Download:
--> Blocking Light
Sky shader based on a skybox shader by ydnar. It has a sun shining through the clouds and some fog. Check out the video.
Download:
--> Sky
This is a combiation of two shaders. One being a surface_portal mirror and one just for ripples in the water. This time I added a RTCW .map so u can see how to set up the two brushes with the shaders.
Download:
--> Reflection Water
This rain shader is based on deformVertexes autosprite2 that makes the rain alpha texture always face the player.
Download:
--> Rain
Source: paZur mapping