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Wolfmap R.I.P.
QW-Mod: Dusk (Alpha 2)
25.04.2008 : 14:13A 'Zombie Mod' - Few vs Many, with one-to-a-few GDF forced to scavenge for weapons and ammo, while the many Strogg roam at will, but are limited to melee.
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--> Dusk (Alpha 2)Gameplay:
Strogg side are limited to melee spike. Strogg bots roam the level randomly. GDF spawn only with pistols and must scavenge the level for pickups - weapons/ammo/health packs and repair packs. There is a evactuation area for the GDF in the map (shows up on mission list), it can only be reached using a flying vehicle. The only flying vehicle is a severely damaged bumblebee. The engineers repair pliers now run off a repair pool, to fill this up use a repair pack. GDF do still have respawns, but since they drop all their weapons/packs, spawn back from where they want to be and they are running againt the clock, it's a setback they should avoid.
To pick up 'pickups'(weapons and packs), aim at them and pressing Use ('F' key by default). To 'use' a pack, press alt-fire while holding one, normal fire drops the currently held pack. Players are limited to holding two primary weapons at a time the drop weapon command ( _drop, ''' key by default, can be rebound via menu). Players are limited to holding four packs of any mix. Repair packs currenly look like ammo packs, but you can see the type of pickup by looking at it.
Strogg Agressors now move slower but have 400 HP and one hit kill spike. Strogg Opressors now move much faster but have only 70 health, and do very weak spike damage.
Set to Objective mode, 30 Mins on any of the following maps: Area 22, Canyon, Island, Outskirts, Quarry, Refinery, Salvage.
If playing with bots make sure bot skill is not on training, that number of bots on strogg side is high.Community Enemy Territory