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ET-Mod: Omni-Bot 0.7 announced

01.08.2008 : 01:36

"It's been a while since I've posted an update. 0.7 for ET is very very close to being released. A couple minor issues we're finishing up and a bit more testing and we are going to release it. Stability on Windows and Linux servers has been looking really good, and the map support has been updated, so hopefully you will all agree that 0.7 is a huge step forward over previous versions. 0.7 for RTCW will follow shortly after, perhaps even at the same time. After that we hope to put together 0.7 versions for Doom 3 and Quake 4, since we have only released forum test builds of those games. Team Fortress 2 is the next major addition on the agenda, which brings me to my next point...

I wanted to show the first teaser for Team Fortress 2 Omni-bots that I threw together tonight. Here's a link to a capture. Thanks to the modularity of the bot I am able to re-use the code I've written for previous Team Fortress games to get TF2 working in a grand total of about 4-5 days of evening work. I'm working closely with a developer for Valve in fleshing out the expanded bot interface for Half-life 2, so once that is rolled out via steam update I will be very close to being able to release the TF2 bot, and all Orange Box Half-life 2 based games will be available for adding bot support to. Day of Defeat: Source may be a potential target further down the line, but we've also discussed the possibility of a Crysis bot, or maybe doing our own Quake Wars bot. If only there were time to do everything." ~Dr.EvilPlanet Wolfenstein