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RTCW
tuesday 22. 11. 2011 - 12:59 Uhr - PPSH 41 MODEL



PPSh-41 model for RtCW and ET by Alexandre - This mod replaces the Thompson models in RtCW and ET with PPSh-41 models (linear magazine version). Sounds ans icons are also changed.


- To get the models in RtCW, unzip "ppsh_model.pk3" in the "Return to Castle Wolfenstein/main" directory. Then, if you want the file to affect only MP or only SP, rename it into "mp_ppsh_model.pk3" or "sp_ppsh_model.pk3".

- To get the models in ET, unzip "ppsh_model.pk3" in the "Wolfenstein - Enemy Territory/etmain" directory.

Download here

Source: RtCWfiles

Newsposter: StoerFaktoR Userinfo: StoerFaktoR Comments (0)(0) Send to a friend Print optimized version 6021 mal gelesen


ETMaps
tuesday 22. 11. 2011 - 12:56 Uhr - UJE_airport (Beta5)



[UJE] Airport beta 5, by [UJE]Niek - The allies have to break into the airfield. Once they blow up the main entrance they can destroy the flight controls and detroy the cargo of 2 airplanes stationed there.


Allies objective:
*Destroy the main entrance
*Destroy both cargoplanes
*Destroy the Flight controls
*Destroy the sidedoor for faster acces
*Fix commandpost

Axis objective:
*Defend the main entrance
*Prevent the allies from blowing up the cargoplanes
*Prevent the allies from blowing up the flight controls
*Build commandpost
*Build the side door

Test or download the map here

Source:RTCW4Ever | UJE

Newsposter: StoerFaktoR Userinfo: StoerFaktoR Comments (0)(0) Send to a friend Print optimized version 5321 mal gelesen


Allgemein
tuesday 22. 11. 2011 - 12:45 Uhr - XreaL Edition 0.3.0 now available!



XreaL edition is now available in version 0.3.0 for first time! This is a complete download (1,4 GB). You don't need any previous versions of ET: XreaL. XreaL is a graphics mod with dynamic lights and shadow effects for Wolfenstein: Enemy Territory using the enhanced XreaL id Tech 3 GPL engine.


ETXreaL id Tech 3 Features / ETXreaL id Tech 3 Funktionen

* Modern OpenGL 3.2 renderer with all deprecated OpenGL calls removed
* Clever usage of vertex buffer objects (VBO) to speed up rendering of everything
* Avoids geometry processing each frame using the CPU (worst bottleneck with the Q3A engine)
* Renders up to 500 000 - 1 000 000 polygons at 80 - 200 fps on current hardware (DX10 generation)
* Optional GPU occlusion culling (improved Coherent Hierarchy Culling) useful for rendering large city scenes
* Doom 3 .MD5mesh/.MD5anim skeletal model and animation support
* Unreal Actor X .PSK/.PSA skeletal model and animation support
* True 64 bit HDR lighting with adaptive tone mapping
* Advanced projective and omni-directional soft shadow mapping methods like EVSM
* Real-time sun lights with parallel-split shadow maps
* Optional deferred shading
* Relief mapping that can be enabled by materials
* Optional uniform lighting and shadowing model like in Doom 3 including globe mapping
* Supports almost all Quake 3, Enemy Territory and Doom 3 material shader keywords
* TGA, PNG, JPG and DDS format support for textures
* Usage of frame buffer objects (FBO) to perform offscreen rendering effects
* Improved TrueType font support that does not require external tools
* Linux 64-bit support
* Linux sound backend using SDL
* .avi recorder from ioquake3 including sound support
* Optimized collision detection routines
* Support for Omni-bot

Minimum system requirements:

CPU: 2 GHz Intel compatible
System Memory: 512MB
Graphics card: Any graphics card that supports Direct3D 10 and OpenGL >= 3.2

Recommended system requirements:

CPU: 3 GHz + Intel compatible
System Memory: 1024MB+
Graphics card: Geforce 8800 GT, ATI HD 4850 or higher.

Quelle: etpro.de | moddb.com

Newsposter: StoerFaktoR
zuletzt geändert am 22.11.2011 - 12:52 Uhr
Userinfo: StoerFaktoR Comments (0)(0) Send to a friend Print optimized version 5172 mal gelesen