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Omni-Bot Enemy Territory 0.83 released
ET-News

Omni-Bot 0.83 for Enemy Territory has been released. 

Download Omnibot 0.83 ET Waypoint Mod

Download Omnibot 0.83 ET Windows

Download Omnibot 0.831 ET Linux  

 

Changelog:

0.83 ET Change Log

ETBlight and Bastard mods are supported

=== BOT ===

Added cvar omnibot_logsize (maximal file size in KB), -1 will disable logs, 0 will overwrite file every match

Added script goal property LimitToNoClass

Added you can pass 0 for all teams to MapGoal.SetAvailable and MapGoal.SetAvailableInitial

Added WeaponFireMode.AimOffsetZ

Changed log files are written to omni-bot/et/logs (if the folder exists)

Changed initialization is logged only if LogInfo is true in omni-bot.cfg

Changed waypoint property is cleared if value is empty string

Improved Server table is immediately updated when players connect or disconnect

Improved help command is sorted

Fixed memory leak caused by GameMonkey threads

Fixed crash in AddBot if bot is kicked in ClientUserinfoChanged

Fixed jumplow waypoint flag did not work at tank barrier or pile of box crates

Fixed weapon mask was 64-bit and could not be used for mod specific weapons, now it's 128-bit

Fixed InFieldOfView returned correct result only if bot had same Z coordinate as enemy

Fixed DrawTrajectory was not accurate

Fixed CalcTrajectory always returned null

Fixed CheckCharged parameter of HasAnyWeapon

Fixed Utils::ConvertString returned true even if string could not be converted

Fixed some console commands expected integer parameters, but got float

Fixed waypoint connection remained closed after blockable flag was removed

Fixed new connection between blockable waypoints was not blockable

Fixed crash if there was error in waypoints file

Fixed bot killed himself after command bot.Enable(false)

Fixed stuckage if paththrough navigation called Goto to unreachable destination

Fixed soldier with mortar waited forever if some aim vector was out of range

Fixed aim vector of mortar and script goals was sometimes imprecise

Fixed bot sometimes could not reload if two weapons needed to be reloaded

Fixed GetRandomWeapon

Fixed indentation in log files

=== MOD ===

Added display scriptName and targetName for /entitylist command

Fixed fake client lua script exploit

=== GOALS ===

Added target property to MOBILEMORTAR goal

Added coversplit property to PLANT goal

Added multiple aim modes for MOUNT goal, they can be set by ETUtil.SetAimModeForMount

Added Stance property to DEFUSE goal, can be set only from trigger and only "prone" value is permitted

Changed ATTACK goals are limited to 3 bots in progress

Changed AIRSTRIKE,ARTILLERY,MOBILEMG42,MOBILEMORTAR,SNIPE goals are limited to 1 bot in progress

Changed bot on CAMP goal selects his primary weapon (shotgun, panzer, ...)

Changed bot can say "Hold your fire" more than once per match

Improved priority to pick up medkits depends on current health

Improved ESCORT goal, stucked bot can jump or repath

Improved MOBILEMORTAR orientation when goal has multiple facings

Fixed REVIVE goal in some mods if dead players have health<=0, but don't have DEAD entity flag

Fixed MOUNT goal was not blackboard delayed after Timeout

Fixed bot killed himself if he stucked near tank and then successfully mounted the tank

Fixed stance property could be set to wrong values

=== SCRIPTS ===

Added ability to give unique names for re-usable region triggers

Added sniper war and panzer war in Jaymod or n!tmod are detected in autoexec

Changed Util.ListTableMembers prints both keys and values

Fixed Server.MinBots

Fixed script errors when bot is kicked from server

=== WEAPONS ===

Changed VENOM aim offset and aim tolerance

Changed engineer will not detach rifle grenade on camp goals

Changed weapon desirabilities

Fixed bots always aimed at head with mod specific weapons (shotgun, mp34, sak47, ppsh, rpd, ...)

Fixed bots could not use ammo cabinets when they have some mod specific weapons (stg44, mp34, m79, madsen, ...)

Improved skilled soldiers can reload mobile mg42 in NoQuarter or n!tmod

Improved melee weapon is used to attack only if distance is within range

Optimized some weapons cannot be reloaded and some weapons don't require ammo

Removed unused weapon properties

=== COMMANDS ===

Added trigger_bounds command supports writing the RegionTrigger.Create function call to file

Added optional TRACE parameter to showentityinfo command

Changed command botgoal prints MapGoal name, not ScriptGoal name

Fixed difficulty command could not change difficulty of newly added bots, dead bots or bots waiting for a medic

Fixed difficulty could not be set to -1 which means random difficulty

Fixed difficulty could be set to 7, but maximal difficulty is 6

Improved command ab is much faster, it can add 20 bots per second

Improved command waypoint_view prints error message if drawing is impossible

=== WAYPOINTS ===

1944_huertgen

2dom1

afd_beta5

ammodepot

barrocas_base_b8

byzantine

cherbourg

country_road_jp

denoflions_etdual

duplex_towers

es_alamo_sniper

es_garden_sniper

es_ziggurath_sniper_night_b2

et_mor2_night

field_hq_b4

flame-guards

fueldump_uvf

intel_center

kings1

lostparadise

mlb_daybreak

mp_base

mp_theriver_2nd

negoshk_b2

op_lucky_a2

password2

resurrection

snatch2

tankbuster

uje_convoy_final

uje_fantasie_sniper

uje_oil

uje_parking_sniper

uje_snowy_sniper

uje_warzone

 

Source: Mateos via SB | Omnibot Forum


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