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Wolfmap R.I.P.
ET-Mod: ETpro 3.2.0 Final
26.05.2005 : 13:02Heute ist die Final 3.2.0 von ETPro erschienen. Sie läuft auf unserem Server: 62.4.81.233:27970.
- ET 2.60 support (in fact, 2.60 only)
- Mac OSX support
- hitsounds are now generated for hitscan weapons only
- /guids now outputs a header/footer for easier script parsing
- /freecamSetPos now supports two syntaxes:
/freecamSetPos x y z
/freecamSetPos x y z pitch yaw roll - cvar backup files now include information about the server and the reason for the cvar changes.
- /show_framecount (demo playback only)
0 = no framecounter
1 = show framecounter
2 = snapshot current frame number - /exec_at_time (demo playback only)
Allows scripts to be executed exactly at a specified frame number. - server console can now send private messages
- shuffleteamsxp_norestart to shuffle teams without restarting the map
- 'fireteam inviteall' to invite all players on your team who arent already on a fireteam
- fireteam invite can now match on partial names
- altweapon while holding grenade will vsay_team FireInTheHole
- builtin spawntimer:
/timerSet to set it (eg from a script)
/openTimerInput for a ui popup
/resetTimer to reset the timer - New headbox code
new headbox code, enabled through b_realhead 1 (+256,+512,+1024,+2048 enables various hitbox debugging modes)
note: debugging body box for prone may "appear" wrong because its the box used for player collisions, not shots.
note2: if you use one of the debugging modes, use g_smoothclients 0 as well, or the debugging boxes will "appear" wrong. - Location names
Added full location name support - client will attempt to load from_loc_override.dat (for user's own location names) followed by _loc.dat (for server-supplied location names in e.g. a pk3), and failing both, client will build locations from target_location entities in the map. - Included rough draft versions of locations for all 6 stock maps.
- Quick summary of location code:
- Commands:
loc_add , loc_del (operates on closest), loc_rename (closest), loc_save [full], loc_load, loc_show (closest). - Client Cvars:
- b_demorecording_statusline is obsoleted in favor of the etmain cvar cg_recording_statusline
- b_locationMode (default 1)
Controls location name behavior in the fireteam
0 = Disabled
1 = Location names
2 = Location coordinates
4 = Don't check PVS when finding nearest location name
8 = Don't fall back on coordinates when no location found (return "unknown") - b_debuglocations (default 0) (cheat protected)
1 - Draw bubble sprites at location markers (green = nearest, red = others)
2 - Draw dlights at location markers (red = nearest, green = others)
4 - Float location names at location markers (currently no scaling)
8 - Accept location updates from other players
16 - Send location updates to other players8 + 16 simply bounce the command to other players on a loc_add/del/rename, so that multiple people can work on marking up a level with location names.
- b_noactivatelean (default 0, disabled)
enable/disable strafe+activate=lean - b_drawspectatorteamflags (default 1, enabled)
show team flag on hud while spectator following - b_simpleitems (default 0, disabled)
draw dropped items (weapons,ammo,packs) as simple 2d icons - b_locationMaxChars (default 25)
controls max length of location names in fireteam - b_locationJustify (default 0) - control justification of locations
-1 = left justify with padding
0 = left justify, no padding (default)
1 = right justify with padding - b_fireteamLatchedClass (default 0, disable) - show latched playerclass in fireteam
0 = disabled, show ranks (default)
1 = enabled, show latched playerclass instead of rank
New features / changes:
- vote_allow_surrender (default 1, enabled)
enables/disables surrender callvoting - b_flushitems (default 0, disabled)
enables/disables ground-oriented items (medpacks, ammopacks) - b_helmetprotection (default 1, enable)
Allows server to enable/disable helmet damage reduction - b_maxmortarpitch (default 0, disable)
Allows server to limit effective range of ground slope angles for mortar deployment. If set to eg 20, then a mortar deployed on a slope greater than 20 degrees (eg 30 or 40) would behave as if it were deployed on a slope of 20 degrees. - b_chargetransfer (default 1, enable)
0 = disallow use of mines to transfer charge between players or 'store charge'
1 = default etmain behavior, allow charge transfer and storage - b_sv_hitsounds (default 1, enable)
0 = server globally disables hitsounds
1 = server allows clients to use hitsounds - b_emptyscript (default "", disabled)
Name of a script to execute when the last player leaves the server - b_defaultbantime (default 300)
Time in seconds for bans without explicitly defined ban time - b_wolfrof (default 0)
0 = ET Standard SMG Rate of fire
1 = RTCW Standard SMG Rate of fire - b_shrug (default 0)
0 = Disable /shrug
1 = Enable /shrug - b_distancefalloff (default 1)
0 = Disable distance damage falloff for bullet weapons
1 = Enable distance damage falloff for bullet weapons
Bug / cheat fixes: