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QW-Mod: ZeroSpread v0.03
19.02.2008 : 13:26I dont like weaponspread because its a random luck if you hit or die ... So if you want to compete against each other, the less the weaponspread the more its you own skill ... This is a virtual game of competition, so there are no arguments like uhm no weapon has no recoil and is always hiting targets in that range...
This mod is under the Law: SKILL makes the KILL
~ZerHaKKeR
Download:
--> ZeroSpread v0.03Changes:
- Projectile speed 400 to 800 both
- fire_rate "1.25" both
- trigger_delay "0.2" both
- Assault : no! recoil, decreased vs player damage to 12, increased falloffdamage, no spread! exept jumping , same firerate as lacerator
- Laccerator : no! recoil, decreased ve player damage to 12, increased falloffdamage, no spread! exept jumping
- Blaster : no! recoil, decreased vs player damage to 10, increased falloffdamage, no spread!
- Pistol : no! recoil, decreased vs player damage to 10, increased falloffdamage, no spread!
- Pistol Akimbo : no! recoil, decreased vs player damage to 11, increased falloffdamage, no spread!
- Gpmg : no! recoil, decreased vs player damage to 10, increased falloffdamage, no spread!, move speed set 0.8, fire rate 0.08
- Hyperblaster : no! recoil, decreased vs player damage to 10, increased falloffdamage, no spread!, move speed set 0.8, fire rate 0.08
- Lightningpistol : no! recoil, decreased vs player damage to 08, no spread!
- MachinePistol : no! recoil, decreased vs player damage to 09, increased falloffdamage, no spread! exept jumping
- NailGun : no! recoil, no spread! exept jumping
- Shotgun : no! recoil, no spread! exept jumping
- Obliberator : no! recoil, no spread! exept jumping
- Rocketlauncher : no! recoil, no spread! exept jumping
- Railgun : no! recoil, decreased vs player damage to 70 , no spread! exept jumping
- SniperRifle : no! recoil, equal vs player damage to 70 , no spread! exept jumping