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QW-Mod: ZeroSpread v0.03

19.02.2008 : 13:26
I dont like weaponspread because its a random luck if you hit or die ... So if you want to compete against each other, the less the weaponspread the more its you own skill ... This is a virtual game of competition, so there are no arguments like uhm no weapon has no recoil and is always hiting targets in that range...
This mod is under the Law: SKILL makes the KILL
~ZerHaKKeR

Download:

--> ZeroSpread v0.03
Changes:
  • Projectile speed 400 to 800 both
  • fire_rate "1.25" both
  • trigger_delay "0.2" both
  • Assault : no! recoil, decreased vs player damage to 12, increased falloffdamage, no spread! exept jumping , same firerate as lacerator
  • Laccerator : no! recoil, decreased ve player damage to 12, increased falloffdamage, no spread! exept jumping
  • Blaster : no! recoil, decreased vs player damage to 10, increased falloffdamage, no spread!
  • Pistol : no! recoil, decreased vs player damage to 10, increased falloffdamage, no spread!
  • Pistol Akimbo : no! recoil, decreased vs player damage to 11, increased falloffdamage, no spread!
  • Gpmg : no! recoil, decreased vs player damage to 10, increased falloffdamage, no spread!, move speed set 0.8, fire rate 0.08
  • Hyperblaster : no! recoil, decreased vs player damage to 10, increased falloffdamage, no spread!, move speed set 0.8, fire rate 0.08
  • Lightningpistol : no! recoil, decreased vs player damage to 08, no spread!
  • MachinePistol : no! recoil, decreased vs player damage to 09, increased falloffdamage, no spread! exept jumping
  • NailGun : no! recoil, no spread! exept jumping
  • Shotgun : no! recoil, no spread! exept jumping
  • Obliberator : no! recoil, no spread! exept jumping
  • Rocketlauncher : no! recoil, no spread! exept jumping
  • Railgun : no! recoil, decreased vs player damage to 70 , no spread! exept jumping
  • SniperRifle : no! recoil, equal vs player damage to 70 , no spread! exept jumping
Clan DooC